The siege of Qwasd castle
Developed for the Godot Wild Jam #33: You aren't the hero
Control:
Playing: Mouse
Menu: ESC/Tab keys
Known bugs and issues:
- Audio slider stopped working. Added as last minute a mute option, so you can use if sounds get annoying (like in HTML version)
- Some Pavmam individuals have transcended the laws of logic and universe, reaching a point of all-knowledge. So don't be surprised if one of them flyes trought walls, ghosts and bombs and leaves the game, looking for a new dimension we will never be able to understand. Just don't annoy him and restart the game.
- Some people may say that the AI is kind of stupid, even suicidal. I just wanted to make the game easier and playable for everyone. That is exactly what is happening, i'm such a kind person and i want to see everyone happy.
- Choice of difficulty level has been revealed unclear. If in doubt, just choose the 'Plain guy' one.
About the game:
In the depths of space, where not even starlight can reach, Qwasd Castle floats undefeated. Inside, the proud race of the Pavmam dedicates their time to the study of the secrets of life and the universe.
But this cmay change soon: the terrible army of the ghosts will try to siege the castle, steal its secrets and conquer the galaxy with them.
The battle will take place in two different scenarios: North Wall and South Wall. Who will be victorious?
Many thanks for the creators of the assests used for the game:
- Tetris tiles. TinyWorlds: https://opengameart.org/content/colored-blocks-sketchy
- Pacman assets: https://pixelaholic.itch.io/pac-man-game-art
- 8 bit sounds: https://beepyeah.itch.io/8-bit-sfx-pack
. Tetris music: https://commons.wikimedia.org/wiki/File:Tetris_theme.ogg
Comments
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Really cool concepts, and cool game too. If you want to remove the blur from the pixel art. Go to the import settings and uncheck blur, then reimport.